Before We Leave is a non-violent city-building game with elements of 4X gameplay. Players control a group of people, called Peeps, who leave a bunker. After exploring the area, players guide the Peeps as they rebuild on the ruins of a fallen civilization. Maintaining happiness levels by providing for the Peeps' needs increases their efficiency, decreasing the amount of time required for actions taken. The game's ultimate goal is for the Peeps to build up their society enough to launch themselves into space and colonize other planets. To do this, the Peeps must contend with space whales.
A combination of 4X space strategy games and city-building simulators, Before We Leave has carved out a niche in the single-player game market that few have ever tried to explore before. With gameplay that focuses on the survival of a humanoid race called Peeps, but with no warfare or combat elements, this is a game that is surprisingly relaxing.
But once you have methods of passive tool construction, it's best to leave the Transmogrifier behind as it is slow and an additional drain on your resources every time you use it. It's an essential tool in the early stages of the game but one you will quickly outgrow as your colonies gain in complexity.
As with many 4X and city builders, Before We Leave is played in hours not minutes, with each game able to take as long as you want it to before it is complete. But whether you play aggressively and favor rapid expansion, or prefer a slow and methodical approach, a game of Before We Leave is always going to take a while.
This feature lets you assess your situation methodically and is crucial when you need to figure out what is draining your resources. It's also incredibly helpful when you are trying to plan your colony's layout and don't want to leave your Peeps to run wild in the meantime.
Peeps cannot work in Buildings within the Wasteland, and will immediately leave. They will only enter the Wasteland unprotected to fetch resources or do a few actions such as demolishing buildings, but only if there is no other choice. The Peeps that enter the Wasteland unprotected will have to go home sick as soon as they finish their task (similar to Fatigue).
As the game starts, your five colonists emerge from an underground bunker to find a total lack of any civilization, and they possess a near-total lack of knowledge on how to build one. Shy of a few basic structures like huts and potato patches, any developments in society will need to be researched, from the complexities of space flight to the idea of cooking food before eating it.
The player's role in Before We Leave is to construct buildings that help these Peeps survive in their harsh new environment. The player must construct homes for them to live in, places for them to acquire food and water, as well as facilities to enable the crafting of higher quality materials. The player is able to expand their starting village considerably and before long their Peeps will have an impressive place to call home. From here the player can expand further by traveling to a new island and start up a new village. The overall goal here is to settle all of the landmasses around the world.
Now, this isn't to say everything about Before We Leave is bad. The design of the world and its UI is top-notch, and I was very impressed with just how pretty the game can be despite its simplicity. Before We Leave does an excellent job of keeping the UI from being to complicated for the player, which helps keep things accessible for those of any skill level. Honestly, the game's biggest strength is just how accessible it makes the city-building strategy genre to those who have never played something like it before. That makes this the perfect entry point of a newcomer, but for the genre, vets should probably avoid Before We Leave or risk being bored to tears. 59ce067264